package engine.graphics
{
	import away3d.core.managers.*;
	import engine.graphics.resources.*;
	import flash.display3D.*;
	import flash.geom.*;
	
	public class RxRenderTarget
	{
		private var m_width:uint;
		private var m_height:uint;
		private var m_widthPow2:uint;
		private var m_heightPow2:uint;
		private var m_screenRect:Rectangle;
		private var m_normalizedRect:Rectangle;
		private var m_texture:RxGPUTexture2D;
		
		public function RxRenderTarget()
		{
			this.m_width = 0;
			this.m_height = 0;
			this.m_widthPow2 = 0;
			this.m_heightPow2 = 0;
			this.m_screenRect = new Rectangle(0, 0, 0, 0);
			this.m_normalizedRect = new Rectangle(0, 0, 0, 0);
			this.m_texture = null;
		}
	}
}